Last update I identified a few bugs, notably to do with bad collision detection when falling on to (or, uh, through) the platforms. First, the “snapping” bug: Catch that? Let’s look at the frames: Last time I said Reading through the code I’m not sure why that is, but I expect I’ll figure it out. […]
Category Archives: bugs!
My first bug! (Also 60fps background scrollers)
[Epilepsy trigger warning – weird repeating pattern gif at the bottom of this post] That sprite work yesterday got me pumped up on my own sense of achievement, so I confess that after posting last night I leapt right into playing with backgrounds. There was an equally straightforward tutorial. I’ll just make a little tile […]