Back after a break (busy time at work). I figured that basic graphics and stuff was going pretty well so I’d do a quick music test. Turns out it’s a steep on-boarding. So far I have figured out three options: Make awesome music with something like LSDJ. This is geared towards making awesome music, but […]
Category Archives: tools
Some more research
Mostly browsing around and dipping into topics like how to display text and what music entails. Came across a few interesting looking resources by accident too. So here’s a linkdump: Some more sprite tools, including something to convert from OGMO (a free and open source level editor) Some discussion on how music works, including an […]
Fullscreen Fade Effects
OK. We got Sprites. We got Backgrounds. What else? I hear that the third (and final) graphical layer is “Window”. So a bit of reading and that looks like it’s useful for HUD style content (to save sprites – the Game Boy can only display 12 of those in any row). Out-of-the-box it starts at […]