Mostly browsing around and dipping into topics like how to display text and what music entails. Came across a few interesting looking resources by accident too. So here’s a linkdump: Some more sprite tools, including something to convert from OGMO (a free and open source level editor) Some discussion on how music works, including an […]
Monthly Archives: April 2019
Fullscreen Fade Effects
OK. We got Sprites. We got Backgrounds. What else? I hear that the third (and final) graphical layer is “Window”. So a bit of reading and that looks like it’s useful for HUD style content (to save sprites – the Game Boy can only display 12 of those in any row). Out-of-the-box it starts at […]
My first bug! (Also 60fps background scrollers)
[Epilepsy trigger warning – weird repeating pattern gif at the bottom of this post] That sprite work yesterday got me pumped up on my own sense of achievement, so I confess that after posting last night I leapt right into playing with backgrounds. There was an equally straightforward tutorial. I’ll just make a little tile […]
Sprites! They seem important!
If I’m going to make a game, I’m relatively sure I’m going to need to understand sprites, those little graphics that animate and/or ping about the screen so you know what’s going on. Handily there’s already a good tutorial for that, so I went through that with a couple of differences, rebel that I am. […]
Hello World. So far so good…
Time to get set up! Barring a quick diversion into a charged thread on how good or not good GBDK is (spoiler: it’s good enough for me!), I got the tools set up. Pretty simple so far. Grabbed the latest win32 GBDK, extracted it somewhere sane for command-line work, nabbed a recommended emulator called bgb […]
Doing the Research
OK. Decision made. But not without looking into it. While mulling it over during the Easter break I had a google around to see what kind of challenge I’d be setting myself up for. Turns out that the Game Boy homebrew scene is alive and well, so there’s loads of information out there. Probably the […]
I’m Going To Write A Game Boy Game
I’ve been scratching around for a new hobby and made a decision: By Christmas this year I will write a Game Boy game capable of running on the original Nintendo hardware. There are multiple reasons why, which I won’t bother going in to now, but as the original “grey brick” Game Boy turned 30 this […]