I’m going to come clean about Jumpy’s level (if anyone is actually playing the ROMs?). That clever looping behaviour isn’t specially coded – it’s just what the Game Boy does. The Game Boy’s VRAM – the part of the memory keeping hold of all the graphics stuff – only actually holds a total width of […]
Category Archives: gamelets
Jumpy 2: Basic Platform Action!
I didn’t intend to return to Jumpy, but apparently it was a fan favourite (_a_ fan, singular). I also don’t explicitly intend to write a platform game, but I fancied iterating on the little, uh, thing so here we are! I imparted a new super power – moving sideways while jumping – in about 10 […]
Jumpy: putting some stuff together.
After the last installment, I’ve been dipping back into GamingMonsters’ video tutorials around GBDK and absorbing some of the concepts. I didn’t follow along in code, but instead used it to sort out what was the “done way” of structuring simple game code. See, I’ve done a lot of coding in the past but that’s […]