Mostly browsing around and dipping into topics like how to display text and what music entails. Came across a few interesting looking resources by accident too. So here’s a linkdump:
- Some more sprite tools, including something to convert from OGMO (a free and open source level editor)
- Some discussion on how music works, including an opening “DIY” approach like the one I’m hoping to take
- Custom font stuff from the cabbage person whose code was so helpful with yesterday’s fade effect
- mod2gb: A mod-to-gameboy music conversion utility with a legacy GBDK compatible version. Compiled and played with the example, which required some fixes. It also includes an example mod file to assist with composing
- OpenMPT – an open source tracker which seems pretty popular these days. Yay trackers! Looking forward to getting back into those!
And the big news was I upgraded my IDE from *ahem* Notepad to Visual Studio Code – seems pretty good and snappy. Oh, and I installed gcc via Cygwin in order to compile mod2gb.
Time Spent: 1hr 45 minutes of glorious, semi-focussed browsing around.
I’m enjoying these posts, looking forward to seeing what you decide your game will be.
I’m currently on the road to creating a Gameboy game, currently I’m finding the DMG’s limitations to be quite tricky, especially getting a lot of sprites running with collision detection.
Good luck with the game.