New Year, New Repo

As mentioned in last time’s “So I Haven’t (yet) Written a Game Boy Game“, I’m going to start pushing my source code to Github as I go. The repo for “Jumpy” is now live, so you can take a peek under the hood and see how it all hangs together. As with this diary it’s […]

Building out a “proper” level (aka Why Mario can never go home)

I’m going to come clean about Jumpy’s level (if anyone is actually playing the ROMs?). That clever looping behaviour isn’t specially coded – it’s just what the Game Boy does. The Game Boy’s VRAM – the part of the memory keeping hold of all the graphics stuff – only actually holds a total width of […]