Building out a “proper” level (aka Why Mario can never go home)

I’m going to come clean about Jumpy’s level (if anyone is actually playing the ROMs?). That clever looping behaviour isn’t specially coded – it’s just what the Game Boy does. The Game Boy’s VRAM – the part of the memory keeping hold of all the graphics stuff – only actually holds a total width of […]

My first bug! (Also 60fps background scrollers)

[Epilepsy trigger warning – weird repeating pattern gif at the bottom of this post] That sprite work yesterday got me pumped up on my own sense of achievement, so I confess that after posting last night I leapt right into playing with backgrounds. There was an equally straightforward tutorial. I’ll just make a little tile […]