So this is Christmas… and what have I done? Not written a complete Game Boy game that’s for sure. Back in April I set myself the target of writing a Game Boy game by Christmas, with the idea that if I succeeded I would buy myself a present of a special flash cartridge so I […]
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Variable speed tracking
Quick one tonight. I’ve been chewing over the thoughts I had last time about stuff on screen needing to do stuff at different speeds and keeping track of it all, so tonight I want to try out a proof of concept throwing things into structs and having each sprite keep track of whether it was […]
Sprites! They seem important!
If I’m going to make a game, I’m relatively sure I’m going to need to understand sprites, those little graphics that animate and/or ping about the screen so you know what’s going on. Handily there’s already a good tutorial for that, so I went through that with a couple of differences, rebel that I am. […]
Hello World. So far so good…
Time to get set up! Barring a quick diversion into a charged thread on how good or not good GBDK is (spoiler: it’s good enough for me!), I got the tools set up. Pretty simple so far. Grabbed the latest win32 GBDK, extracted it somewhere sane for command-line work, nabbed a recommended emulator called bgb […]
I’m Going To Write A Game Boy Game
I’ve been scratching around for a new hobby and made a decision: By Christmas this year I will write a Game Boy game capable of running on the original Nintendo hardware. There are multiple reasons why, which I won’t bother going in to now, but as the original “grey brick” Game Boy turned 30 this […]