If I’m going to make a game, I’m relatively sure I’m going to need to understand sprites, those little graphics that animate and/or ping about the screen so you know what’s going on. Handily there’s already a good tutorial for that, so I went through that with a couple of differences, rebel that I am. […]
Tag Archives: tools
Hello World. So far so good…
Time to get set up! Barring a quick diversion into a charged thread on how good or not good GBDK is (spoiler: it’s good enough for me!), I got the tools set up. Pretty simple so far. Grabbed the latest win32 GBDK, extracted it somewhere sane for command-line work, nabbed a recommended emulator called bgb […]