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Category Archives: resources

Basic sounds working!

Yesterday’s adventure was probably a little “run before you can walk”, so today I went back to basics with the help of a really nice tutorial from GamingMonsters. It did the trick – within half-an-hour I had the basics up and running as per the tutorial (no copy/pasting! I want to learn this!). I then […]

Posted byAndyMay 16, 2019May 16, 2019Posted inmusic, resourcesLeave a comment on Basic sounds working!

Some more research

Mostly browsing around and dipping into topics like how to display text and what music entails. Came across a few interesting looking resources by accident too. So here’s a linkdump: Some more sprite tools, including something to convert from OGMO (a free and open source level editor) Some discussion on how music works, including an […]

Posted byAndyApril 30, 2019April 30, 2019Posted inresources, tools3 Comments on Some more research

Fullscreen Fade Effects

OK. We got Sprites. We got Backgrounds. What else? I hear that the third (and final) graphical layer is “Window”. So a bit of reading and that looks like it’s useful for HUD style content (to save sprites – the Game Boy can only display 12 of those in any row). Out-of-the-box it starts at […]

Posted byAndyApril 29, 2019April 29, 2019Posted inresources, tools1 Comment on Fullscreen Fade Effects

Doing the Research

OK. Decision made. But not without looking into it. While mulling it over during the Easter break I had a google around to see what kind of challenge I’d be setting myself up for. Turns out that the Game Boy homebrew scene is alive and well, so there’s loads of information out there. Probably the […]

Posted byAndyApril 25, 2019April 25, 2019Posted inresourcesTags: resources2 Comments on Doing the Research

Recent Posts

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