After the last installment, I’ve been dipping back into GamingMonsters’ video tutorials around GBDK and absorbing some of the concepts. I didn’t follow along in code, but instead used it to sort out what was the “done way” of structuring simple game code. See, I’ve done a lot of coding in the past but that’s […]
Monthly Archives: May 2019
Basic sounds working!
Yesterday’s adventure was probably a little “run before you can walk”, so today I went back to basics with the help of a really nice tutorial from GamingMonsters. It did the trick – within half-an-hour I had the basics up and running as per the tutorial (no copy/pasting! I want to learn this!). I then […]
This music stuff is tricky
Back after a break (busy time at work). I figured that basic graphics and stuff was going pretty well so I’d do a quick music test. Turns out it’s a steep on-boarding. So far I have figured out three options: Make awesome music with something like LSDJ. This is geared towards making awesome music, but […]