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This music stuff is tricky

Back after a break (busy time at work). I figured that basic graphics and stuff was going pretty well so I’d do a quick music test. Turns out it’s a steep on-boarding. So far I have figured out three options: Make awesome music with something like LSDJ. This is geared towards making awesome music, but […]

Posted byAndyMay 15, 2019May 15, 2019Posted inmusic, toolsLeave a comment on This music stuff is tricky

Some more research

Mostly browsing around and dipping into topics like how to display text and what music entails. Came across a few interesting looking resources by accident too. So here’s a linkdump: Some more sprite tools, including something to convert from OGMO (a free and open source level editor) Some discussion on how music works, including an […]

Posted byAndyApril 30, 2019April 30, 2019Posted inresources, tools3 Comments on Some more research

Fullscreen Fade Effects

OK. We got Sprites. We got Backgrounds. What else? I hear that the third (and final) graphical layer is “Window”. So a bit of reading and that looks like it’s useful for HUD style content (to save sprites – the Game Boy can only display 12 of those in any row). Out-of-the-box it starts at […]

Posted byAndyApril 29, 2019April 29, 2019Posted inresources, tools1 Comment on Fullscreen Fade Effects

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