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Tag Archives: tools

Sprites! They seem important!

If I’m going to make a game, I’m relatively sure I’m going to need to understand sprites, those little graphics that animate and/or ping about the screen so you know what’s going on. Handily there’s already a good tutorial for that, so I went through that with a couple of differences, rebel that I am. […]

Posted byAndyApril 27, 2019April 27, 2019Posted inUncategorizedTags: toolsLeave a comment on Sprites! They seem important!

Hello World. So far so good…

Time to get set up! Barring a quick diversion into a charged thread on how good or not good GBDK is (spoiler: it’s good enough for me!), I got the tools set up. Pretty simple so far. Grabbed the latest win32 GBDK, extracted it somewhere sane for command-line work, nabbed a recommended emulator called bgb […]

Posted byAndyApril 26, 2019April 26, 2019Posted inUncategorizedTags: setup, toolsLeave a comment on Hello World. So far so good…

Recent Posts

  • New Year, New Repo
  • So I Haven’t (yet) Written a Game Boy Game
  • Building out a “proper” level (aka Why Mario can never go home)
  • Let’s fix those platform bugs. How hard can it be?
  • Jumpy 2: Basic Platform Action!

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  • Carlo on Fullscreen Fade Effects
  • New Year, New Repo – GameBoyDevDiary on So I Haven’t (yet) Written a Game Boy Game
  • So I Haven’t (yet) Written a Game Boy Game – GameBoyDevDiary on Some more research
  • Andrew on So I Haven’t (yet) Written a Game Boy Game
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